and being able to add a bunch of decorations, hey, that's great too! It's great fun to personalize your fortresses, making them feel unique. The brand-new 'building' system is amazing, too - it creates a sort of dual-state feedback reminiscent of the XCOM-games where you adventure to gather resources to build up your fortresses to get new gear to do more adventuring with. There's a tactile joy to watching your crew change in appearance as new gear becomes available that no amount of stat-changes can match. It's never been one of the main draws of Spiderweb's games - they were great even back when you were moving around eight-pixels-tall cardboard cutouts that had exactly two animation-frames - but I just love any system that lets you SEE the equipment you're wearing. Like, I've visited CAVES that were bigger than this! But hey, quality over quantity. The world is still intriguing, well-built, and well worth exploring - though, I'll be honest, this 'continent' feels a BIT tiny. Mostly good ones, mind! The quality of the writing's remained consistent across the decades, the quests are still involving and interesting and never feel like busywork, the characters are still fleshed-out and lifelike - well worth befriending or passionately hating, depending. Looking back at those games, I Have Opinions about this newest entry. I've been playing - and loving - Spiderweb's games since I installed the first Exile-game on my first PC, from a handful of floppy-discs of course.
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